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Shoot 'em up - Wikipedia. The shoot 'em up Battle Garegga (1. Shoot 'em up (also known as shmup or STG[1][2]) is a subgenre of the shooter genre of video games. In a shoot 'em up, the player character engages in a lone assault, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns.

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Bullet hell" games feature overwhelming numbers of enemy projectiles. The genre's origins can be traced back to Spacewar!, one of the earliest computer games, developed in 1. Later in 7. 0s, games such as Space Invaders and Asteroids popularized the genre. Shoot 'em ups were popular throughout the 1. In the mid- 1. 99. Japan. Definition[edit]A "shoot 'em up", also known as a "shmup"[3][4] or "STG" (the common Japanese abbreviation for "shooting games"),[1][2] is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.[5][6] Beyond this, critics differ on exactly which design elements constitute a shoot 'em up.

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Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement.[5] Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on- rails" (or "into the screen") and "run and gun" movement.[6][7][8] Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one- on- one shooting "combat games".[9] Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up",[6] but later shoot 'em ups became a specific, inward- looking genre based on design conventions established in those shooting games of the 1. Common elements[edit]Shoot 'em ups are a subgenre of shooter game, in turn a type of action game. These games are usually viewed from a top- down or side- view perspective, and players must use ranged weapons to take action at a distance. The player's avatar is typically a vehicle under constant attack.

Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens him.[1. In some games, the player's character can withstand some damage; in others, a single hit will result in his destruction.[4] The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive.[3][1. These games belong to one of the fastest- paced video game genres.[1.

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Large numbers of enemy characters are typically featured. These enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward and many games offset this with boss battles and a variety of weapons.[4] Shoot 'em ups rarely have realistic physics. Characters can instantly change direction with no inertia, and projectiles move in a straight line at constant speeds.[1. The player's character can collect "power- ups" which may afford the character greater protection, an "extra life", or upgraded weaponry.[1. Different weapons are often suited to different enemies, but these games seldom keep track of ammunition. As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets.[1.

Shoot 'em ups are categorized by design elements, particularly viewpoint and movement: [6]Fixed shooters (such as Space Invaders) restrict the protagonist to a single axis of motion, enemies attack in a single direction (such as descending from the top of the screen), and each level is contained within a single screen.[1. Watch Yoga Hosers Online Free 2016 more. These games are sometimes called "gallery shooters".[7] Atari's Centipede is a hybrid, in that the player can move freely, but that movement is constrained to a small area at the bottom of the screen, and the game otherwise meets the fixed shooter definition. Rail shooters limit the player to moving around the screen while the game follows a specific route; [1. Examples include Space Harrier (1. Captain Skyhawk (1.

Diamondback moths may be a mere half-inch in length, but their voracious appetite for Brussels sprouts, kale and cauliflower make them a major pain for farmers. This. Includes downloads, cheats, reviews, and articles. Shoot 'em up (also known as shmup or STG) is a subgenre of the shooter genre of video games. In a shoot 'em up, the player character engages in a lone assault, often. Tom Cruise and Russell Crowe dig up a classic movie monster in enormously entertaining style (no spoilers).

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Sin and Punishment (2. Light- Gun games that are "on- rails" are not in the shoot- em- up category but the FPS category,[1. Call of Duty.[1. 7][1. Tube shooters feature craft flying through an abstract tube.[1. Technically, most tube shooters are also fixed shooters, because the player is still constrained to left/right movement, but it's mapped to the shape of the tube.

Scrolling shooters include vertical or horizontal scrolling games. Vertically scrolling shooters: In a vertically scrolling shoot 'em up (or "vertical scroller"), the action is viewed from above and scrolls up (or very occasionally down) the screen. Horizontally scrolling shooters: In a "horizontal shooter" or "side- scrolling shooter", in which the action is viewed side- on and scrolls horizontally.[6][7][2. Isometrically scrolling shooters: A small number of scrolling shooters, such as Sega's Zaxxon, feature an isometric point of view.[7]Multidirectional shooters feature 3. Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called "twin- stick shooters."[2. Bullet hell(弾幕,danmaku, literally "barrage" or "bullet curtain") is a shoot 'em up in which the entire screen is often almost completely filled with enemy bullets.[1. This type is also known as "curtain fire",[2.

This style of game originated in the mid- 1. Cute 'em ups feature brightly coloured graphics depicting surreal settings and enemies.[7] Newer, particularly Japanese, cute 'em ups may employ overtly sexual characters and innuendo.[2. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with the Parodius franchise being an example. Run and gun (or "run 'n' gun") describes a shoot 'em up in which the protagonist fights on foot, perhaps with the ability to jump. Run and gun games may use side scrolling, vertical scrolling or isometric viewpoints and may feature multidirectional movement.[8][2. Arena based shooters or area based shooters take place in a single screen, e. Robotron: 2. 08. 4, Smash TV.

History[edit]Origins and rise[edit]Spacewar!, an early computer game featuring shooting and spacecraft. The genre's exact origins are a matter of some confusion.[6]Video game journalist Brian Ashcraft pinpoints Spacewar! Space Invaders is more frequently cited as the "first" or "original" in the genre.[6][7][3. Spacewar! was developed at the Massachusetts Institute of Technology in 1. The game featured combat between two spacecraft.[3. However, it was not until 1. Space Invaders, created by Nishikado at Japan's Taito Corporation, that the shooter genre became prolific.[3.

Space Invaders pitted the player against multiple enemies descending from the top of the screen at a constantly increasing rate of speed.[3. The game used alien creatures inspired by The War of the Worlds (by H. G. Wells) because the developers were unable to render the movement of aircraft; in turn, the aliens replaced human enemies because of moral concerns (regarding the portrayal of killing humans) on the part of Taito Corporation.

As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of "lives".

Space Invaders was a massive commercial success, causing a coin shortage in Japan,[3.